New Trailer Ninja Gaiden: Ragebound dedicated to clever kumori

The authors of Ninja Gaiden: Ragebound published a new gameplay trailer dedicated to one of the playable heroes. Cumori from the infamous black spiders fell into the center of attention. The heroine neglects the traditions of the ninja and actively uses modern weapons along with demonic power.

Recall for production Ninja Gaiden: Ragebound The Spanish studio answers The Game Kitchen, known for the dilogy of metroids Blasphemous. The events of the game unfold in parallel with the plot of the original Ninja Gaiden . The permanent protagonist of the Ryu Hayabus series left his native village and went to America in order to avenge his father’s death. At this time, the barrier between the worlds of people and demons began to collapse, and the terrifying army of evil spirits surged into the Ruu house. In the absence of the hero to save the situation, the young ninja Kenji Moza from the Hayabus clan.

During the passage, the fate of Kenji intersects with Kumori, and both heroes are forced to overcome the enmity of the clans for survival. The trailer shows how the characters combine their entities with the help of forbidden power. Thus, during the passage, gamers will be able to switch between protagonists and use their unique abilities in different situations.

Ninja Gaiden: Ragebound This summer will be released on PC (Steam), PlayStation, Xbox and Nintendo Switch. The exact date is still unknown.

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Ninja Gaiden: Ragebound

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I saw a six -minute roar from the Western reviewer in VK (UPD. This is the IGN video, it turns out), it looks good. As I understand it, there will be places where GG interferes with some door, so you need to call Kumori and go to Loku with an alternative background to open it for Kenzi. And the game is divided into levels by a linear platformer, like a trilogy on a NES (after watching the first trailer, many have a question whether the game will have a metroidsia).

Judging by the words of the reviewer himself, this is not a metro -vanning, but LEVEL BASED Action Game, it turns out – no backing.

I wrote so.

Sometimes this approach works better than classic metroids: the study persists, but tiring walking is leaving for already cleaned locations.

Backtracking – of course, the fundamental part of the genre, but even in the best representatives it often slows down the pace, especially closer to the finals.

Below is the messenger, it seems to me, it very successfully combines the level structure and that is the spirit of metroid, the spirit of research – the zone are available for re -study, but do not turn into an endless race throughout the map.

For some reason, some mechanics very much reminded The Messenger, with the Swap of Mira and the jump when the enemy hit from above, but here is Advenchur, not metro-fingers, so the differences will clearly be.

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